Is the space in your game discrete or continuous?
the space is continuous.
How many dimensions does your space have?
the game is mostly 2D
What are the boundaries of your space?
the edges of the game world
How many verbs do your players (characters) have? What are they?
there are 6 verbs: move, swing crowbar, look at map, check journal, pick up object, interact with object.
How many objects can each verb act on? What are these objects?
objects that can be affected are as follows:
move- player only.
swing crowbar- objects that can be damaged.
look at map- camera only.
check journal-camera only.
pick up object- any object that can be picked up.
interact with object- any objects that can be interacted
How many ways can players achieve their goals?
the main goal mus be accomplished by finding all of the people within the map. Micro goals however can be accomplished by a combination of movement (running away from threats, or towards objectives) or interacting with them (attack threats, interact with environment).
How many subjects do the players control? What are these subjects?
directly, the player can only control the main character, there for only 1
How do side effects change constraints.
side effects of eliminating threats will allow for more free roaming of the map.
What are the operative actions in your game?
the operative actions are move, swing crowbar, look at map, check journal, pick up object, interact with object.
What are the resultant actions in your game?
other characters are added to the sanctuary, the plot is progressed, and the map has more sections opened up.
What actions would you like your players to do that they cannot presently do? (based on your current knowledge of Blender)
I want to be able to look at map, check journal, pick up object, interact with object.
What is the ultimate goal of your game?
To save all the characters, therefore allowing the son to be saved
Are there short and long term goals? What are they?
short term, the player needs to stay alive and navigate the world. long term, the player needs to find all the other people.
How do you plan to make the game goals known and understood by the player?
the player is forced to explore, and will find her first person. at that point, the plot will progress, indicating that that action must be repeated.
What are the foundational rules of your game?
all human objects must be located and returned to a single area. all enemy objects work to prevent this goal, either by getting in the way, or attempting to attack the player
How are these rules enforced?
the first one is enforced by pieces of the map being inaccessible before people are found. the second one is enforced by game ending should the player not avoiding hazards.
Does your game develop real skills? What are they?
the game develops skills in problem solving, exploration, and logical deduction
Does your game develop virtual skills? What are they?
the game develops skills in crowbar skills, and dodging of dangers