Monday, September 30, 2013

Homework 7

I started by creating the "fog", a sphere that would contain the character:


after giving it particles, and a rotation animation,therefor making it a moving object. I added it to the sanctuary scene, comprised of a field, and a tent that was built in an earlier assignment:

adding in the fog:

as well as parenting the camera to the fog, in order to have the fog be ever present in the camera (read players) eyes

Wednesday, September 25, 2013

Homework 6

Four each of the four elements of the Tetrad, explain how it is addressed by your game. If one of the four elements is not used, please state this. 

mechanics: addressed by having the player send in input (wasd and space bar) in order to explore the environment. The player may interact with the environment, but otherwise, exploration is the main goal.

story: the story serves to enforce the ideas of being alone and scared, as well as tell some back story to the events that are occurring.

aesthetics: the atmosphere of darkness adds to the experience, increasing the fear and lonely feeling the player should have.

technology: the engine gives us something to build in.

Do the four (or less) elements work towards a current theme? 

the element of mechanics, story, and aesthetics work towards the theme, the technology doesn't help or hurt it.

In your own words, describe the meaning of a "theme", and how does it differ from an "experience"

the theme is the unifying aspect that all parts follow to help create the single experience.

What is your game's theme? 

dark and obscure, creating fear of the unknown

What are the elements in your game that are meant to reinforce this theme? 

fog, lack of light, monsters, and lack of people.

What is it about your game that you feel makes it special and powerful?

the atmosphere the game presents.

Thursday, September 19, 2013

Homework 5


first thing I accomplished was adding a camera and a lamp to my room, thereby giving me a "character" to move around


then I created a new tent that would appear as time progresses (for now just the space bar)
and finally a sphere, which will later be fog, which moves along with he player to keep them "in the dark"

This sphere will act as a fog to keep the player from fully seeing there environment. the tents will appear as more survivors are found, and they represent the rebuilding of the society. the more tents, the stronger the sanctuary.


Tuesday, September 17, 2013

Homework 4: Teamwork

Homework 4: Teamwork

Do you love your project/game. If not, how can that be changed?

I think love is a strong word, however I am enjoying the creation process. I do wish we could be building more then just talking about the game, however I blame that more on the restrictions of learning the tools (blender) then actual incompetence on the part of the team.

Does the team as a whole love the project? If not, what can be done?

I believe everyone enjoys working on it, however, I have have no real way of knowing, and they tell me they enjoy it (although they could be just saying that). If anything could be improved, I think it would be a more tangible result to our planing processes would help.

Are the team members communicating with each other?

Some of the team members are communicating very efficiently, while others are not as good. we have some people who have not been consistently keeping tabs with the activity, and as such, I think their input is dwindling, which may be causing frustration.

Does the team have a regular meeting schedule? What is that schedule?

wednesday afternoons. usually around 330 or so

Describe the modes of communication between the team members.

Facebook is used for messages, and Google drives are used for information and data storage

Regarding game documents, what must be remembered while designing your game?

the book says it is that the game document is meant for communication and memory, however I would also think it has the purpos of having all information that serves as the biases for every aspect, be it design or technical. in other words, It needs to have the "mission statement" of the game

Thursday, September 12, 2013

homework 3

My object is a tent and will be the first object built after this town has been destroyed. It comprises of two planes that have been extended and bent,  as well as two cylinders for the polls. On the inside, a meta object is used to create a sleeping bag, with a small cylinder used for a tin can.

Throughout the course the game, the player will meet and bring several characters back to her sanctuary, when they are there, they will pitch a small tent As a temporary housing before they can start to rebuild their town within the sanctuary.

Tuesday, September 3, 2013

video


this is a video of me explaining my room. It is a very nice room.

http://www.youtube.com/watch?v=wbJwr8lSwYI&feature=youtu.be

Image and game post


the above are a series of sprite pages I created for a game I was working on.

two games that include city building:
http://www.thesims3.com/

http://www.civilization5.com/

in case one of the above doesn't count:

https://minecraft.net/