Four each of the four elements of the Tetrad, explain how it is addressed by your game. If one of the four elements is not used, please state this.
mechanics: addressed by having the player send in input (wasd and space bar) in order to explore the environment. The player may interact with the environment, but otherwise, exploration is the main goal.
story: the story serves to enforce the ideas of being alone and scared, as well as tell some back story to the events that are occurring.
aesthetics: the atmosphere of darkness adds to the experience, increasing the fear and lonely feeling the player should have.
technology: the engine gives us something to build in.
Do the four (or less) elements work towards a current theme?
the element of mechanics, story, and aesthetics work towards the theme, the technology doesn't help or hurt it.
In your own words, describe the meaning of a "theme", and how does it differ from an "experience"
the theme is the unifying aspect that all parts follow to help create the single experience.
What is your game's theme?
dark and obscure, creating fear of the unknown
What are the elements in your game that are meant to reinforce this theme?
fog, lack of light, monsters, and lack of people.
What is it about your game that you feel makes it special and powerful?
the atmosphere the game presents.
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